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Qoole for Quake
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V.QLE
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Text File
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1997-09-01
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3KB
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62 lines
// QOOLE
// Brushes: 3
// Entities: 0
// Objects: 4
{ // Brush 0
( 0.0 8.0 0.0 ) ( 500.0 8.000057 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 7.000002 ) ( 0.0 500.0 7.000002 ) ( 500.0 0.0 7.000024 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999925 0.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 16.301451 ) ( 0.0 500.0 16.300917 ) ( 366.1091 0.0 356.836517 ) *lava1 0 0 0 1.00 1.00
( 17.999985 0.0 0.0 ) ( 17.999794 0.0 500.0 ) ( 17.999887 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -7.816793 ) ( 500.0 0.0 -7.816815 ) ( 0.0 500.0 -7.816793 ) *lava1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 8.000003 0.0 ) ( 500.0 8.00006 0.0 ) ( 0.0 8.000003 500.0 ) *lava1 0 0 0 1.00 1.00
( 8.999997 0.0 0.0 ) ( 8.999867 0.0 500.0 ) ( 8.9999 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -7.999996 0.0 ) ( 0.0 -7.999996 500.0 ) ( 500.0 -7.999921 0.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 12.558822 ) ( 0.0 500.0 12.557955 ) ( 366.109222 0.0 -327.976105 ) *lava1 0 0 0 1.00 1.00
( -8.000002 0.0 0.0 ) ( -8.00056 500.0 0.0 ) ( -8.000084 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -11.343753 ) ( 500.0 0.0 -11.343775 ) ( 0.0 500.0 -11.343753 ) *lava1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 7.999998 0.0 ) ( 500.0 8.000055 0.0 ) ( 0.0 7.999998 500.0 ) *lava1 0 0 0 1.00 1.00
( -6.999996 0.0 0.0 ) ( -7.000555 500.0 0.0 ) ( -6.999886 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.000003 0.0 ) ( 0.0 -8.000003 500.0 ) ( 500.0 -7.999928 0.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 12.698515 ) ( 0.0 500.0 12.697981 ) ( 366.10907 0.0 353.233612 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 7.183198 ) ( 0.0 500.0 7.183198 ) ( 500.0 0.0 7.18322 ) *lava1 0 0 0 1.00 1.00
( 10.000003 0.0 0.0 ) ( 10.000064 0.0 500.0 ) ( 9.999966 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -9.343761 ) ( 500.0 0.0 -9.34374 ) ( 0.0 500.0 -9.343761 ) *lava1 0 0 0 1.00 1.00
} // Brush 2
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 3.141593)
Scale: (0.983073, 1.0, 4.129047)
Objects: 1, 2, 3
} // Object 0
{ // Object 1 :
Position: (-4.0, 0.0, 24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (22.0, 0.0, 11.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 2
{ // Object 3 :
Position: (-24.0, 0.0, 9.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 3